# Dawdlehorn - Current State ## Current Task: Project Initialization & Technical Planning Building a web-based Digital Audio Workstation controlled via gamepad with real-time audio processing capabilities. ## Current Task Checklist - [x] Read existing project files to understand requirements - [x] Initialize memory bank structure - [x] Draft technical plan with libraries and architecture - [x] Document current state and next steps ## Project Status - **Phase**: Initial planning and architecture design - **Repository**: Fresh project with basic files (README, .gitignore, LICENSE) - **Next Priority**: Define technical architecture and select appropriate libraries ## Key Decisions Needed 1. Audio synthesis approach (Web Audio API patterns) 2. Gamepad input handling strategy 3. UI framework selection 4. State management approach 5. Audio worklet vs main thread processing ## Current Understanding - Target: Gamepad-controlled groovebox/DAW - Core APIs: Web Gamepad, Web Audio, Web MIDI - Environment: Browser-based, no server required - Focus: Real-time performance and low latency ## Technical Plan Summary **Selected Stack:** - **Audio**: Tone.js + Audio Worklets for synthesis and effects - **Input**: Web Gamepad API + custom input manager - **UI**: Vanilla JavaScript + Web Components + Canvas - **State**: Custom lightweight state manager with audio/UI separation **Architecture**: Event-driven, audio-first design with separate processing threads ## Immediate Next Steps 1. Set up project structure and package.json 2. Install Tone.js and set up basic audio context 3. Implement gamepad detection and input polling 4. Create basic Web Components for UI controls 5. Build simple synthesizer with gamepad control 6. Add pattern sequencer functionality