Dawdlehorn - Current State
Current Task: Project Initialization & Technical Planning
Building a web-based Digital Audio Workstation controlled via gamepad with real-time audio processing capabilities.
Current Task Checklist
Project Status
- Phase: Core functionality implemented and testing
- Repository: Working gamepad-controlled synthesizer with debug interface
- Next Priority: Optimize latency and add sequencer functionality
- Current Issue: Some latency between button press and audio response
Key Decisions Needed
- Audio synthesis approach (Web Audio API patterns)
- Gamepad input handling strategy
- UI framework selection
- State management approach
- Audio worklet vs main thread processing
Current Understanding
- Target: Gamepad-controlled groovebox/DAW
- Core APIs: Web Gamepad, Web Audio, Web MIDI
- Environment: Browser-based, no server required
- Focus: Real-time performance and low latency
Technical Plan Summary
Selected Stack:
- Audio: Tone.js + Audio Worklets for synthesis and effects
- Input: Web Gamepad API + custom input manager
- UI: Vanilla JavaScript + Web Components + Canvas
- State: Custom lightweight state manager with audio/UI separation
Architecture: Event-driven, audio-first design with separate processing threads
Current Implementation Status
Working Features:
- Gamepad detection and connection status
- Real-time input polling with visual debug feedback
- Synthesizer with frequency, filter, and volume control
- Face button note triggering (C4, D4, E4, F4)
- Audio visualization
- Click-to-start audio context
Debug Interface Added:
- Real-time stick position display
- Trigger pressure values
- Button press indicators with brackets [A] [B] [X] [Y]
- Updates immediately in polling loop to isolate latency source
Immediate Next Steps
- Analyze latency source using debug interface
- Optimize audio parameter updates for lower latency
- Add pattern sequencer with step-based recording
- Implement multiple instrument tracks
- Add effects chain controls
- Create preset saving/loading system